Roshambo Rage is a 2D PC game which adds upgraded versions of rock, paper and scissors to the player’s arsenal. The application was inspired by the ancient battles of China, with a matching art style and music.
This project was created in 10 weeks in Unity using the Agile methodology. During the production phase, the team designed several prototypes to balance and test gameplay. The project allowed me to learn how to improve team’s daily scrums and how to effectively write a game design document.